Releasing game studies’ potential in Lapland – UoL report

University of Lapland’s Faculty of Art and Design has finished a project called “Pelillisyyden soveltaminen (Peso), osaamis- ja koulutustarpeiden selvityshanke” that has been carried out from 1.1.2014 to 28.2.2015.

In the project, the university has collected information on the current state and future potential of studies, business and research activities connected to games, game design and development and gamification in Lapland. These themes have been mapped out also on national and international levels, taking the work from Nordic countries to Hong Kong and many places in between.

In short, there is already a lot happening in terms of education and students’ activities, but even more potential lies in the heart of cooperation possibilities between the universities and other educational institutes in Lapland, especially in Rovaniemi. University of Lapland, Lapland University of Applied Sciences and also Lapland Vocational College together provide a combination of environments, teachers and studies, that can be tuned into taking the students’ game design and development skills to a killer level with a unique set of practice and theory that no other education provides in Finland.

The potential of games and game technology has been recognized also in relation to current and future businesses in Lapland. There are a lot of possibilities in how the educational institutes can help developing e.g. travel and wellness businesses, and also the actual games industry in Lapland.

The Peso project report and it’s appendices linked below tells how this can be achieved and what has already been done.

PESO – project results page

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